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A small
How-to-NOT-handle-grenades tutorial specially demonstrated by the grenade
grandmaster Pace.
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Lesson 1:
Pace just learned a new weapon skill: throwing-weapons 1.
In the next fight the wants to use it before the first shot is fired.
He throws a grenaaaaaaaaaade. So he has to do his dice roll.
Two times one - which means a total failure.
The grenade touches down 4 meters behind him.
With an acrobatic one handed jump to the side he manages to get out of the
main danger area just in time. But still there are less than 5 meters
between him and the grenade. It detonates and because of massive
reflection from a wall he gets 20S damage.
He has to use 3 points of his Karmapool just to get out of this.
And all that before friend or foe fired one single bullet.
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Lesson 2:
Pace has now the throwing-weapons skill.
But instead of throwing a grenade he tries to shoot a phosphorus grenade
with a grenade launcher (without the skills for it) through a 2 meters
small hole in a magical barrier from 20 meters away.
Guess what - yes he misses.
Result: Grenade bounces back from the barrier. Flip-Flop, VorteX,
one buggy and
one of our drones are burning before the fight even starts.
If enemies dont hit you be sure Pace will do.
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Lesson 3:
Pace got a throwing grenades prohibition by his team now.
So he decides this time to roll the grenade through a tremendous hole in a
wall.
Gamemaster: You dont need to dice for that. It is really easy.
Pace: But I want to!
So Pace rolls the dices and he does it again. Two times one - total
failure. The grenade plops down exactly between his feet.
But he manages to kick it away fast enough thanks to his velocity. Man
Pace you'll never get grenades again.
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Lesson 4:
!!!Don't sell grenades to this
man!!!
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